AI Insights · Timothy · October 2022
Top 5 Fish Games Performance in Egypt Q3 2022
In Q3 2022, the top 5 fish-themed games in Egypt showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower highlights the trends for Fishdom, Hungry Shark Evolution, Hungry Shark World, Aquarium Land - Fishbowl World, and Fish.IO - Sushi Battle.
In Q3 2022, the top 5 fish-themed games in Egypt exhibited diverse performance metrics across downloads, revenue, and active users. Here's a detailed look into how each game fared during this period, based on data from Sensor Tower.
Fishdom from Playrix saw fluctuating weekly revenue, peaking at approximately $5.6K in the final week of August. Weekly downloads for the game started strong at around 90K but experienced a decline, settling at 35K by the end of September. Active user numbers showed a decreasing trend from 81K at the beginning of the quarter to around 54K by the end.
Hungry Shark Evolution by Ubisoft reported a notable increase in weekly revenue to $457 in the week of July 25, followed by a drop, ending the quarter with $105. Downloads for the game started at 41K and gradually decreased to 20K by the end of September. Active users also declined from 168K to 135K over the same period.
Hungry Shark World, another title from Ubisoft, maintained a steadier performance. Weekly revenue hovered around $150, peaking at $183 in early July. Downloads fluctuated slightly, starting at 12K and ending at 12K. Active users remained relatively stable, starting at 103K and closing the quarter at 111K.
Aquarium Land - Fishbowl World from HOMA GAMES showed a significant rise in downloads mid-quarter, reaching 30K in early August, but plummeted to just over 1K by the end of September. Active users followed a similar trend, peaking at 62K in mid-August before dropping to 22K. Revenue for this game was minimal, peaking at $22 in the last week of September.
Fish.IO - Sushi Battle by ABI GLOBAL LTD. experienced a decline in both downloads and active users. Downloads started at 7K and dropped to just over 1K by the end of the quarter. Active users decreased from 20K to 6K over the same period. The game generated minimal revenue, with a peak of $15 in mid-August.
For more detailed insights and trends, visit Sensor Tower.